Towards a Sustainable Online Community: Unterschied zwischen den Versionen
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On this page you will find the first results of our investigations about |
On this page you will find the first results of our investigations about |
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sustainable online communities. |
sustainable online communities. |
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Zeile 7: | Zeile 23: | ||
== Goal: To build a sustainable online community. == |
== Goal: To build a sustainable online community. == |
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==== What is an |
==== What is an Sustainable Online Community? ==== |
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*Comprises a diverse audience concerning gender, age, location, interests, etc. |
*Comprises a diverse audience concerning gender, age, location, interests, etc. |
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*Sustains for a significantly longer time than what could be expected when it was created. |
*Sustains for a significantly longer time than what could be expected when it was created. |
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*Has substantially less personal conflicts (“flame wars”) than in other online communities with comparable diversity. |
*Has substantially less personal conflicts (“flame wars”) than in other online communities with comparable diversity. |
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*Not driven by the consumption of external input, but it is productive by itself in some field/s of art and/or science. |
*Not driven by the consumption of external input, but it is productive by itself in some field/s of art and/or science. |
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==== Basic Steps to Create the SOC ==== |
==== Basic Steps to Create the SOC ==== |
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Zeile 22: | Zeile 39: | ||
::Continue to welcome newcomers, ease the transition into the fold |
::Continue to welcome newcomers, ease the transition into the fold |
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==== |
==== Sustainable Tools for a Sustainable Community ==== |
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=====Free Software (Open Source Software)===== |
=====Free Software (Open Source Software)===== |
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*Not reliant on a single company |
*Not reliant on a single company |
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Zeile 48: | Zeile 65: | ||
*Managed by the users themselves |
*Managed by the users themselves |
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*Sustainable: multiple user-editors means multiple avenues for content addition |
*Sustainable: multiple user-editors means multiple avenues for content addition |
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*Logically |
*Logically centralized: all users working together on a single resource in one location |
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*Good for lists |
*Good for lists |
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:*Project priorities, needs |
:*Project priorities, needs |
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Zeile 98: | Zeile 115: | ||
== Analysis of Existing Internet Communities == |
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==== Why is the OTT sustainable? ==== |
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*Traditions that keep the community together |
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:*Versus potentially alienating newcomers (why?) |
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*Friendly population |
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:*Creative, intelligent |
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:*Not what created the OTT, but rather a result of it |
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*Use of Wiki |
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:*Links from signatures in the thread to it |
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:*Well-written |
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:*Kept up to date |
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:*Used to further understand the thread |
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:*Centered around community rather than artwork |
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*Blitzing |
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:*Newcomers encouraged to start at beginning |
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:*Read entire content |
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:*Experience formation of community personally |
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:*Help and motivation from the Present community |
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::*Blitzer tools (Example: mrobdex) |
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:*Means of accessing community history |
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:*Artistic reward while blitzing (the ONGed OTC) |
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*Willingness to assimilate weird new things |
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:*User presentation (avatars), communication formatting (footnotes), manner of speech |
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:*Perhaps result of competing tensions: desire to follow OTC and onset of Madness |
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::*Created core set of users not dissuaded by unexpected changes |
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::*Easier to welcome new traditions |
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::*Flexible community |
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:::*Flexibility fosters sustainability |
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:*Commmunity knowledge that all users have opportunity to contribute own traditions |
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::*More apt to participate in others' traditions |
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==== Why is Drawception problematic in terms of sustainability? ==== |
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---------- |
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*Very young (in age) community based around a game |
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-On "Centralization" |
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*Arguments over procedurals (gameplay) |
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--we want to set up a “decentralized” alternative to Facebook such as Diaspora and/or Friendica |
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:*Reminiscent of heated OTT discussions over "how to blitz" |
|||
--“Decentralized” means, in this context, that the infrastructure isn't controlled by a single company |
|||
*Game site trying to be social media site |
|||
--everyone can contribute to the infrastructure by setting up xer own server |
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:*Tension between game and social aspects |
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--Criticism: this “decentralized” approach would make it more difficult to access these platforms |
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::*Results in a split userbase |
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---it is more complicated to contribute to the infrastructure of a decentralized platform than to access Facebook |
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::*Opposing "sides" with differing goals |
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---it is just as easy to access it, however |
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::*Community fights self rather than fostering self |
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--having all resources physically distributed among serveral servers doesn't conflict with having them logically centralized |
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:*Social tools inadequate |
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---the user experiences them as a single resource |
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::*No private messages |
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--To summarize: We want to have a logically centralized platform |
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::*Unmoderated forums |
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---And we want to have it physically decentralized |
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::*Hundreds of tiny, scattered comment sections that are difficult to find |
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---Both goals do not conflict |
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:::*Impossible to read it all |
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*Little sense of heritage |
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:*More focused on current games and daily trends |
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*Potential fix: remove the dichotomy? |
|||
*Potential fix: providing a Hotdog Interface in our platform |
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==== Sustainable community conclusions ==== |
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*Be willing to experiment, hear new ideas, adapt to the unfamiliar |
|||
--Raise the awareness of sustainability |
|||
:*Don't be afraid chasing away some of the people in the community by exposing them to new challenges |
|||
:*Necessary for distilling out the core set of users who will become the solid rock to build the sustainable community on |
|||
:*There must be something to bring back those who flee the Madness |
|||
*Promote individual creativity and recognize user contributions |
|||
*Optional traditions rather than mandatory |
|||
*Sustainable Online Platform must provide tools to ease blitzing everything. |
|||
:*Search functions |
|||
:*Filters |
|||
:*Blitzer scripts, as in the OTT |
|||
:*Hyper-Threading |
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::*inserting searchable headlines into our email |
|||
::*an email archive which could handle them, display them online, and maintain them while sending new emails through a web interface |
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-Names |
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--Sustainable Online Platform |
|||
--Eierlegende Wollmilchsau |
|||
---Very useful, but quite ambitious |
|||
-Questions |
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--How can we get those sustainable tools? |
|||
---Start with current tools, move to initial platforms, move to more sustainable resources |
|||
--How can we attract people there to form an online community? |
|||
---Social Media Group willing to introduce new students to the sustainable platforms |
|||
--How can we keep them there and make the online community sustainable? |
|||
--How can we raise awareness of sustainability in that community? |
|||
---Community feeds itself with art and science |
|||
---Focus on a topic of sustainability for these projects |
|||
-Why is the OTT sustainable? |
|||
--Traditions that keep the community together |
|||
---Versus potentially alienating newcomers (why?) |
|||
--Friendly population |
|||
---Creative, intelligent |
|||
---Not what created the OTT, but rather a result of it |
|||
--Use of Wiki |
|||
---Links from signatures in the thread to it |
|||
---Well-written |
|||
---Kept up to date |
|||
---Used to further understand the thread |
|||
---Centered around community rather than artwork |
|||
--Blitzing |
|||
---Newcomers encouraged to start at beginning |
|||
---Read entire content |
|||
---Experience formation of community personally |
|||
---Help and motivation from the Present community |
|||
----Blitzer tools (Example: mrobdex) |
|||
---Means of accessing community history |
|||
---Artistic reward while blitzing (the ONGed OTC) |
|||
--Willingness to assimilate weird new things |
|||
---User presentation (avatars), communication formatting (footnotes), manner of speech |
|||
---Perhaps result of competing tensions: desire to follow OTC and onset of Madness |
|||
----Created core set of users not dissuaded by unexpected changes |
|||
----Easier to welcome new traditions |
|||
----Flexible community |
|||
-----Flexibility fosters sustainability |
|||
---Commmunity knowledge that all users have opportunity to contribute own traditions |
|||
----More apt to participate in others' traditions |
|||
== Miscellaneous == |
|||
-Sustainable community conclusions |
|||
*Creation of appropriate forms of expression for furthering awareness of sustainability |
|||
--Be willing to experiment, hear new ideas, adapt to the unfamiliar |
|||
*Non-technical maintenance of international online communities |
|||
---Don't be afraid chasing away some of the people in the community by exposing them to new challenges |
|||
*catalog of requirements for the implementation of the online platforms according to the goals of the project |
|||
---Necessary for distilling out the core set of users who will become the solid rock to build the sustainable community on |
|||
---there must be something to bring back those who flee the Madness |
|||
--Promote individual creativity and recognize user contributions |
|||
--Optional traditions rather than mandatory |
|||
--Sustainable Online Platform must provide tools to ease blitzing everything. |
|||
---Search functions |
|||
---Filters |
|||
---Blitzer scripts, as in the OTT |
|||
---Hyper-Threading |
|||
----inserting searchable headlines into our email |
|||
----an email archive which could handle them, display them online, and maintain them while sending new emails through a web interface |
|||
Also known as: creating the "artistic design" of the community |
|||
-Why is Drawception not sustainable? |
|||
--Very young (in age) community based around a game |
|||
--Arguments over procedurals (gameplay) |
|||
---Reminiscent of heated OTT discussions over "how to blitz" |
|||
--Game site trying to be social media site |
|||
---Tension between game and social aspects |
|||
----Results in a split userbase |
|||
----Opposing "sides" with differing goals |
|||
----Community fights self rather than fostering self |
|||
---Social tools inadequate |
|||
----No private messages |
|||
----Unmoderated forums |
|||
----Hundreds of tiny, scattered comment sections that are difficult to find |
|||
-----Impossible to read it all |
|||
--Little sense of heritage |
|||
---More focused on current games and daily trends |
|||
--Potential fix: remove the dichotomy? |
|||
--Potential fix: providing a Hotdog Interface in our platform |
|||
--------- |
|||
-------- |
|||
==== "Centralization" ==== |
|||
Misc |
|||
*we want to set up a “decentralized” alternative to Facebook such as Diaspora and/or Friendica |
|||
-Creation of appropriate forms of expression for furthering awareness of sustainability |
|||
*“Decentralized” means, in this context, that the infrastructure isn't controlled by a single company |
|||
-Non-technical maintenance of international online communities |
|||
*everyone can contribute to the infrastructure by setting up xer own server |
|||
-catalog of requirements for the implementation of the online platforms according to the goals of the project |
|||
*Criticism: this “decentralized” approach would make it more difficult to access these platforms |
|||
:*it is more complicated to contribute to the infrastructure of a decentralized platform than to access Facebook |
|||
:*it is just as easy to access it, however |
|||
*having all resources physically distributed among serveral servers doesn't conflict with having them logically centralized |
|||
:*the user experiences them as a single resource |
|||
*To summarize: We want to have a logically centralized platform |
|||
:*And we want to have it physically decentralized |
|||
:*Both goals do not conflict |
|||
====Within the community==== |
|||
*Raise the awareness of sustainability |
|||
==== Names ==== |
|||
*Sustainable Online Platform |
|||
*Eierlegende Wollmilchsau |
|||
:*Very useful, but quite ambitious |
|||
==== Questions ==== |
|||
*How can we get those sustainable tools? |
|||
:*Start with current tools, move to initial platforms, move to more sustainable resources |
|||
*How can we attract people there to form an online community? |
|||
:*Social Media Group willing to introduce new students to the sustainable platforms |
|||
*How can we keep them there and make the online community sustainable? |
|||
*How can we raise awareness of sustainability in that community? |
|||
:*Community feeds itself with art and science |
|||
:*Focus on a topic of sustainability for these projects |
|||
====Methods to avoid==== |
|||
*Spread students among too many disparate social media platforms with no clear recommendation |
|||
:*Results in factions that have few intercommunity exchanges |
|||
Order |
====Order==== |
||
*The active discussion comes first. Otherwise there is nothing to blitz. |
|||
====Potential setbacks==== |
|||
*Differences in language |
Version vom 16. September 2014, 03:16 Uhr
Main Heading
Subheading
Subsubheading?
Normal Text
- Bullet point 1
- Bullet point 2
Normal text
- Indented text
- Double indent
Normal text
- Number point 1
- Number point 2
On this page you will find the first results of our investigations about
sustainable online communities.
Wait for it. ;)
Goal: To build a sustainable online community.
What is an Sustainable Online Community?
- Comprises a diverse audience concerning gender, age, location, interests, etc.
- Sustains for a significantly longer time than what could be expected when it was created.
- Has substantially less personal conflicts (“flame wars”) than in other online communities with comparable diversity.
- Not driven by the consumption of external input, but it is productive by itself in some field/s of art and/or science.
Basic Steps to Create the SOC
- Create the software tools
- Attract user interest
- Ongoing public art and/or projects
- Decentralized approach, no single creator
- Ongoing public art and/or projects
- Maintain the international online community
- Continue to welcome newcomers, ease the transition into the fold
Sustainable Tools for a Sustainable Community
Free Software (Open Source Software)
- Not reliant on a single company
- Available to all users
- Freedom to study, modify, redistribute the software
- Example: phpBB
Benefits
- User-controlled content and information feel more secure/comfortable
- Prevents the one-way data relationship many companies have with their userbase
- Company receives data on users, users not privy to company actions
- Information stored there by users liable to be lost with site closure (not sustainable)
Potential Software Tools
Platforms that house, inspire, and connect the community.
Email List (with public archive)
- Good for readable resource rather than in-the-moment community
- Ability to scan and skim content
- Potential Challenge: Sorting everything and keeping the overview is up to the user
- Easy for email to be lost in the shuffle
Wiki
- Managed by the users themselves
- Sustainable: multiple user-editors means multiple avenues for content addition
- Logically centralized: all users working together on a single resource in one location
- Good for lists
- Project priorities, needs
- Display pertinent information immediately (vs. a forum thread)
- Useful to display the current state of subjects
- Challenge: Not the best tool for general community discussion
- Potentially scattered conversations in a variety of locations
- Difficult for any one user to locate it all
- May be avoided with clearly designated comment sections
- One intermediate solution could be to redirect discussions from the wiki to a forum
- for instance by placing an URL to the thread on each “discussion” page
- Best if not enforced
- Fruitful discussion can die immediately if it is forced from one platform to another
- Long-term solution could be a wiki whose “discussion page” (or “talk page” in Wikipedia) is a thread in a forum, automagically.
Discussion Forum
- Easily bring new users into the ongoing conversation
- Challenge: Less skimmable, harder to find information
- May be mitigated with outside resources that direct the user to the appropriate locations
- Still blitzable
- Posts added chronologically
- Easier to follow conversation
- More difficult to sort by subject
- Mitigated by good organization of subforums
- Provide ordering and searching tools which can help to keep overview
- Potential markup languages
- phpBB
- Fairly widely used
- Markdown
- Possibly difficult to jump into
- Some similarities to MediaWiki's markup
- User-entered HTML
- More freedom
- Easily mangled
Combination of the above
Additional tools
- Something like Dropbox, file-sharing source
- Having a file-sharing service in the same Internet domain as a phpBB forum would simplify the use of images in the forum
Conclusion
- The best long-term solution will be gateways connecting both worlds
- all types of users can participate using their favorite tools
- The best short-term solution is to use something like phpBB
- In the long term, my favorite platform would be one where everyone can participate using xe's favorite tools
- In the short term, as long as we don't have gateways, we must not confuse the users by too many competing platforms.
- once they do no longer compete, we still must not confuse them by allowing too many choices
Analysis of Existing Internet Communities
Why is the OTT sustainable?
- Traditions that keep the community together
- Versus potentially alienating newcomers (why?)
- Friendly population
- Creative, intelligent
- Not what created the OTT, but rather a result of it
- Use of Wiki
- Links from signatures in the thread to it
- Well-written
- Kept up to date
- Used to further understand the thread
- Centered around community rather than artwork
- Blitzing
- Newcomers encouraged to start at beginning
- Read entire content
- Experience formation of community personally
- Help and motivation from the Present community
- Blitzer tools (Example: mrobdex)
- Means of accessing community history
- Artistic reward while blitzing (the ONGed OTC)
- Willingness to assimilate weird new things
- User presentation (avatars), communication formatting (footnotes), manner of speech
- Perhaps result of competing tensions: desire to follow OTC and onset of Madness
- Created core set of users not dissuaded by unexpected changes
- Easier to welcome new traditions
- Flexible community
- Flexibility fosters sustainability
- Commmunity knowledge that all users have opportunity to contribute own traditions
- More apt to participate in others' traditions
Why is Drawception problematic in terms of sustainability?
- Very young (in age) community based around a game
- Arguments over procedurals (gameplay)
- Reminiscent of heated OTT discussions over "how to blitz"
- Game site trying to be social media site
- Tension between game and social aspects
- Results in a split userbase
- Opposing "sides" with differing goals
- Community fights self rather than fostering self
- Social tools inadequate
- No private messages
- Unmoderated forums
- Hundreds of tiny, scattered comment sections that are difficult to find
- Impossible to read it all
- Little sense of heritage
- More focused on current games and daily trends
- Potential fix: remove the dichotomy?
- Potential fix: providing a Hotdog Interface in our platform
Sustainable community conclusions
- Be willing to experiment, hear new ideas, adapt to the unfamiliar
- Don't be afraid chasing away some of the people in the community by exposing them to new challenges
- Necessary for distilling out the core set of users who will become the solid rock to build the sustainable community on
- There must be something to bring back those who flee the Madness
- Promote individual creativity and recognize user contributions
- Optional traditions rather than mandatory
- Sustainable Online Platform must provide tools to ease blitzing everything.
- Search functions
- Filters
- Blitzer scripts, as in the OTT
- Hyper-Threading
- inserting searchable headlines into our email
- an email archive which could handle them, display them online, and maintain them while sending new emails through a web interface
Miscellaneous
- Creation of appropriate forms of expression for furthering awareness of sustainability
- Non-technical maintenance of international online communities
- catalog of requirements for the implementation of the online platforms according to the goals of the project
Also known as: creating the "artistic design" of the community
"Centralization"
- we want to set up a “decentralized” alternative to Facebook such as Diaspora and/or Friendica
- “Decentralized” means, in this context, that the infrastructure isn't controlled by a single company
- everyone can contribute to the infrastructure by setting up xer own server
- Criticism: this “decentralized” approach would make it more difficult to access these platforms
- it is more complicated to contribute to the infrastructure of a decentralized platform than to access Facebook
- it is just as easy to access it, however
- having all resources physically distributed among serveral servers doesn't conflict with having them logically centralized
- the user experiences them as a single resource
- To summarize: We want to have a logically centralized platform
- And we want to have it physically decentralized
- Both goals do not conflict
Within the community
- Raise the awareness of sustainability
Names
- Sustainable Online Platform
- Eierlegende Wollmilchsau
- Very useful, but quite ambitious
Questions
- How can we get those sustainable tools?
- Start with current tools, move to initial platforms, move to more sustainable resources
- How can we attract people there to form an online community?
- Social Media Group willing to introduce new students to the sustainable platforms
- How can we keep them there and make the online community sustainable?
- How can we raise awareness of sustainability in that community?
- Community feeds itself with art and science
- Focus on a topic of sustainability for these projects
Methods to avoid
- Spread students among too many disparate social media platforms with no clear recommendation
- Results in factions that have few intercommunity exchanges
Order
- The active discussion comes first. Otherwise there is nothing to blitz.
Potential setbacks
- Differences in language